![]() With 10 skills and only 3 coming up each time, it seems perfectly reasonable to have them always be three different ones. It seems like you make a set of 10, and then they just show up randomly, including multiples of the same skill, which seems like huge nuisance to me. Also, how Support Skills work is not explained. Would be useful information to have at the beginning. The basics of choosing skills is fine, but what isn't made clear is that SP recharges after each battle, but HP does not. They are not terribly well explained at present. ![]() I'll try to be clear and constructive, as I can feel in my RPG loving bones something I want to love in here.įirstly, the combat mechanics. However, some of the finer details are causing some friction and making the experience less effective than it could be. A lot of the fundamentals are strong, and it's clear there is some real thought put into all the mechanics. It has an unbearably cute style, with a pleasant aesthetic. There's definitely something to this one.
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